Welcome to the 20th edition of the Cloudflare DDoS Threat Report, marking five years since our first report in 2020. Published quarterly, this report offers a comprehensive analysis of the evolving threat landscape of Distributed Denial of Service (DDoS) attacks based on data from the Cloudflare network. In this edition, we focus on the fourth […]
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The fall and rise of TikTok (traffic)
The United States ban on TikTok went into effect on January 19, 2025, and although service began to be restored after just 14 hours, it was only close to the inauguration of Donald Trump as the 47th President of the United States that associated DNS traffic started to recover to closer to previous levels. In […]
TikTok ban takes hold: data reveals sharp traffic decline and rapid shift to alternatives
The United States ban on TikTok went into effect on January 19, 2025, and our data showed a clear impact starting after 03:30 UTC (10:30 PM ET on January 18, 2025). The ban was part of the “Protecting Americans from Foreign Adversary Controlled Applications Act,” proposed in Congress, which ordered ByteDance to divest due to […]
Demonstrating reduction of vulnerability classes: a key step in CISA’s “Secure by Design” pledge
In today’s rapidly evolving digital landscape, securing software systems has never been more critical. Cyber threats continue to exploit systemic vulnerabilities in widely used technologies, leading to widespread damage and disruption. That said, the United States Cybersecurity and Infrastructure Agency (CISA) helped shape best practices for the technology industry with their Secure-by-Design pledge. Cloudflare signed […]
Behind the scenes with Stream Live, Cloudflare’s live streaming service
Cloudflare announced Stream Live for open beta in 2021, and in 2022 we went GA. While we talked about the experience of using it and the value it delivers to customers, we didn’t talk about how we built it. So let’s talk about Stream Live’s design, and how it leverages the distributed nature of Cloudflare’s […]
Open sourcing h3i: a command line tool and library for low-level HTTP/3 testing and debugging
Have you ever built a piece of IKEA furniture, or put together a LEGO set, by following the instructions closely and only at the end realized at some point you didn’t quite follow them correctly? The final result might be close to what was intended, but there’s a nagging thought that maybe, just maybe, it’s […]
What’s new in Cloudflare: MASQUE now powers 1.1.1.1 & WARP apps, DEX now generally available with Remote Captures
At Cloudflare, we are constantly innovating and launching new features and capabilities across our product portfolio. Today’s roundup blog post shares two exciting updates across our platform: our cross-platform 1.1.1.1 & WARP applications (consumer) and device agents (Zero Trust) now use MASQUE, a cutting-edge HTTP/3-based protocol, to secure your Internet connection. Additionally, DEX is now […]
Grinch Bots strike again: defending your holidays from cyber threats
Grinch Bots are still stealing Christmas Back in 2021, we covered the antics of Grinch Bots and how the combination of proposed regulation and technology could prevent these malicious programs from stealing holiday cheer. Fast-forward to 2024 — the Stop Grinch Bots Act of 2021 has not passed, and bots are more active and powerful […]
Global elections in 2024: Internet traffic and cyber threat trends
Elections define the course of democracies (even as there are several types of democracies), and 2024 was a landmark year, with over 60 countries — plus the European Union — holding national elections, impacting half the world’s population. As highlighted in Pew Research’s global elections report, this was a year of “political disruption,” where the […]
Bring multimodal real-time interaction to your AI applications with Cloudflare Calls
OpenAI announced support for WebRTC in their Realtime API on December 17, 2024. Combining their Realtime API with Cloudflare Calls allows you to build experiences that weren’t possible just a few days earlier. Previously, interactions with audio and video AIs were largely single-player: only one person could be interacting with the AI unless you were […]